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Projects

Since 2001, the Academic Technologies team has completed over 150 projects with Cornell faculty. Please explore the project summaries and see how a wide range of technologies were used to address teaching and learning challenges.

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College of Veterinary Medicine

2009

An Interactive Simulator for Veterinary Training

Daniel Fletcher

High-fidelity canine and feline simulators train veterinary students to deal with life threatening emergencies and the critically ill.

2007

Study Design Tutorial

Peter Scrivani

Students gain understanding of different types of research studies appropriate for patient-based research via a guided tutorial, videos, and animations.

2005

Computer-generated Cases for Fluid Therapy

Richard Rawson

Introducing veterinary students to interactive simulations of dog patients provided opportunities for deeper understanding, practice, and greater confidence.

2004

Application of Digital Technology to Pathology Training of Veterinary Students

Bradley Njaa and Sean McDonough

Pathology is a highly visual discipline; instructors and students needed better tools for demos and study of diseased tissue.

2003

The Use of Advanced Media Technologies in the Expansion of the Veterinary Procedures Collection Website

Jodi Korich

Online resource of videos and instructional information associated with simpler procedures serves as a model for presenting more complex procedures.

2002

Computer-based Tutorial Cases for Veterinary Students

Richard Rawson

Instructors increase student exposure to a large number of clinical cases by authoring and providing computer-based case studies.

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