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Projects

Since 2001, the Academic Technologies team has completed over 150 projects with Cornell faculty. Please explore the project summaries and see how a wide range of technologies were used to address teaching and learning challenges.

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Agriculture and Life Sciences

2007

Mushrooming on the Internet

Kathie Hodge

The engaging text and stunning photographs of Hodge's blog benefitted from a custom design that encourages visual browsing of a world best viewed up close.

2003

Research-based Case Studies in Molecular Microscopy

Susan Merkel and William Ghiorse

Case studies that enable students to access more advanced microscopic techniques and explore how they apply to real-world problems.

Architecture, Art and Planning

2003

Virtual Explorations: Taking Students to Cities

Neema Kudva and William Goldsmith

"Virtual Cities" provides exciting multimedia content, socio-economic and cultural contexts to make vivid the cities students are studying.

Arts and Sciences

2006

Intercultural Literacy Acquisition

Ute Maschke

Students acquire intercultural literacy by exploring media landscapes and interacting with collaboration tools and environments within a German Studies course.

Engineering

2003

Engineering in the Real World: How to Succeed in Industry

Sally McKee

Electronic portfolios and power point support development of student skills in team work, self-assessment, constructive feedback and presenting information.

Human Ecology

2002

Supporting Multiple Perspectives in Child Study

Judith Ross-Bernstein

Overall streamlining of a course including conversion of over 400 videos of child interactions into an accessible system for teaching, learning and research.

Law School

2004

French Law in Action: Civil and Criminal Courtroom Practice in a Comparative Perspective.Focus on Lawyering Skills.

Claire Germain

"French Trials" combines different web-based digital media to describe, demonstrate and explain French cultural and legal concepts.

2003

Extending Borders in Teaching Law

Claire Germain

French Law in Action: A multimedia exploration of legal realities via case studies, judge/lawyer interviews, and virtual visits to courtrooms and law offices.

Faculty Advisory Board on Information Technologies (FABIT)

2005

Playing with Space and Time: An interdisciplinary approach to creativity in the arts and sciences.

Barry Perlus and Margaret Corbit

This art studio course brought together a diversity of students to create projects with new and traditional media around the universal themes of space and time.

2003

International New Media Art

Franklin Spector

The CTheory mulitmedia multimedia art website raises challenges associated with archiving and sharing new media art on campus and with other institutions.

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