Skip to main content

more options


Projects

Since 2001, the Academic Technologies team has completed over 150 projects with Cornell faculty. Please explore the project summaries and see how a wide range of technologies were used to address teaching and learning challenges.

prev| 1 | next

Agriculture and Life Sciences

2006

Enhancing Laboratory Exercises in Applied Plant Science

Chris Wien and Stefan Einarson

Online modules showing dynamic progression of plant growth supplement laboratory exercises that depend on momentary exposure to live plant samples.

Arts and Sciences

2007

Enhancing Introductory Physics Digitally

Matthias Liepe

Enhancing the learning experience for Physics students - both in lecture and with archived material for students to obtain online was the goal of this project.

Engineering

2004

Web Based Machining Instruction for the Emerson Lab

Matthew Ulinski

Consistent training and review for a machining lab is accomplished via an online tutorial with interactive animations and video instruction and onsite kiosk.

Human Ecology

2009

Stakeholder Network Simulation Tool and Database

Ying Hua

A database of building case studies and video recordings of class sessions bridges the connection between students, stakeholders and professionals.

College of Veterinary Medicine

2004

Application of Digital Technology to Pathology Training of Veterinary Students

Bradley Njaa and Sean McDonough

Pathology is a highly visual discipline; instructors and students needed better tools for demos and study of diseased tissue.

2003

The Use of Advanced Media Technologies in the Expansion of the Veterinary Procedures Collection Website

Jodi Korich

Online resource of videos and instructional information associated with simpler procedures serves as a model for presenting more complex procedures.

Faculty Advisory Board on Information Technologies (FABIT)

2003

Technological Solutions to Teaching Three-dimensional Concepts: Apparel and Costume Patternmaking and Fit

Richard Macpike and Susan Ashdown

2D and 3D examples of draping the human form engage students in an analytical process that explores ideas about creation and fit of clothing and costumes.

prev| 1 | next

Search by Year

Search by School/FABIT