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Projects

Since 2001, the Academic Technologies team has completed over 150 projects with Cornell faculty. Please explore the project summaries and see how a wide range of technologies were used to address teaching and learning challenges.

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Agriculture and Life Sciences

2003

Research-based Case Studies in Molecular Microscopy

Susan Merkel and William Ghiorse

Case studies that enable students to access more advanced microscopic techniques and explore how they apply to real-world problems.

Engineering

2003

Engineering Design and Engineering Materials

Alison Shull

Robocup Team experiences are the basis for Engineering project team case studies and team 'self-studies' identify effective Engineering Project Team processes.

Law School

2009

Interactions between Social Science and Law

Valerie Hans

An interactive web site describes the use of social science in legal cases through in-depth case studies.

2008

Collaboration on Legal Documents

Sital Kalantry

Solutions that seek to improve the process of collaboratively writing complex legal documents with students.

2007

Property Law

Gregory Alexander

Web-based materials supplement a law course, producing the suggestion that students developed a feeling of ownership for the course.

2006

Law in Action

Annelise Riles

Undergrads considering law need exposure to real-world issues: legal, ethical, and social issues are raised in case-studies on local hot-topic legal issues.

2003

Extending Borders in Teaching Law

Claire Germain

French Law in Action: A multimedia exploration of legal realities via case studies, judge/lawyer interviews, and virtual visits to courtrooms and law offices.

College of Veterinary Medicine

2008

Videos to enhance surgery training

Susan Fubini

This project produced 18 videos of veterinary procedures intended for use by students preparing to participate in actual surgeries.

2005

Computer-generated Cases for Fluid Therapy

Richard Rawson

Introducing veterinary students to interactive simulations of dog patients provided opportunities for deeper understanding, practice, and greater confidence.

2004

Application of Digital Technology to Pathology Training of Veterinary Students

Bradley Njaa and Sean McDonough

Pathology is a highly visual discipline; instructors and students needed better tools for demos and study of diseased tissue.

2002

Computer-based Tutorial Cases for Veterinary Students

Richard Rawson

Instructors increase student exposure to a large number of clinical cases by authoring and providing computer-based case studies.

Faculty Advisory Board on Information Technologies (FABIT)

2006

A VRE for Language Acquisition and Cognitive Science

Barbara Lust

Components were developed to build a virtual research environment for language acquisition studies that links primary resources and teaching materials.

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