Skip to main content

more options


Since 2001, the Academic Technologies team has completed over 150 projects with Cornell faculty. Please explore the project summaries and see how a wide range of technologies were used to address teaching and learning challenges.

prev| 1 | next

Agriculture and Life Sciences


Learning through Listening: Audio Transects of NY

Andrea Hammer

This project exposed students to the concept that a landscape also consists of the sounds and stories associated with it as well as the physical aspects.


Research-based Case Studies in Molecular Microscopy

Susan Merkel and William Ghiorse

Case studies that enable students to access more advanced microscopic techniques and explore how they apply to real-world problems.

Arts and Sciences


Using Technology to Enhance Individual Participation and to Develop Critical and Creative Analytical Faculties

Annelise Riles

A socio-anthropological approach to problems that uses technology to engage students in lecture, develop critical thinking skills and ask imaginative questions.

Computing and Information Science


Improved lecture hall experience for CS100M students using Personal Response System and Mobile Presentations

Daisy Fan

Polling and increased mobility during lectures via a tablet PC and wireless access are ways of engaging and providing students with feedback during lectures.



Resource Bank for Active Learning

Chris Schaffer and Kathryn Dimiduk

A searchable database for faculty to create questions with the Active Learning Strategies method. Feedback mechanisms enable users to vet and improve content.

Hotel Administration


Integrating Field Experiences and Interactivity with Foodservice Management Education

Dennis Reynolds

"Restaurateur," an interactive restaurant education module, simulates real-world scenarios via audio/video segments and gives students opportunities to respond.

Industrial and Labor Relations


Teaching Critical Thinking with Interactive Exercises and Machine-scored Homework Assignments.

Michael Gold

This project introduces teaching strategies and technology resources that support the development of critical thinking skills.

Johnson Graduate School of Management


Business Decision-Making Simulations

Robert Bloomfield

A computer-based market simulation in which students' decisions affect each other's behavior in real time.

Law School


Property Law

Gregory Alexander

Web-based materials supplement a law course, producing the suggestion that students developed a feeling of ownership for the course.

Faculty Advisory Board on Information Technologies (FABIT)


Using Virtual World Technologies to Teach Ethics

Carol Grumbach and Park Doing

Students in an engineering course and a government course learn about issues in engineering and legal ethics by assuming different roles in a virtual world.

Online Active Learning Modules for Large Classes

Elizabeth Balko

Active learning modules provide self-assessment review of course content and prepare students for their prelims and final exams.


Using Virtual World Technologies to Teach Ethics

Carol Grumbach and Park Doing

This Engineering Ethics course used virtual world technology to give students insight into the issues regarding remediation of a polluted site in Ithaca.


Creating an Interactive Digital Portal

Billie Jean Isbell

This teaching tool enables students to communicate across disciplines and learn about Vicos, Peru ... a multifaceted subject that spans disciplines.


Enhanced ITA Support Via Instructional Technology

Kimberly Kenyon and Theresa Pettit

The International Teaching Assistant program uses technology for student self-assessment and to give feedback on speaking, listening and teaching assignments.



Exposure to new ideas, perspectives and tools for digital media while using the Internet for expression - an exploration of "telepresence."

prev| 1 | next

Search by Year

Search by School/FABIT