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Since 2001, the Academic Technologies team has completed over 150 projects with Cornell faculty. Please explore the project summaries and see how a wide range of technologies were used to address teaching and learning challenges.

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Agriculture and Life Sciences


Bridging the classroom and the farm for improved whole farm nutrient management.

Quirine Ketterings

This project highlights the Whole Farm approach to farm management and introduces students and farmers to the principles of farm sustainability.

Autotutorial Bio 2.0: One-one-one biology instruction for the 21st century student.

Tyson Sacco

This project provides TAs in an auto-tutorial biology course with searchable, networked access to multimedia resources for use in teaching and testing sessions.

Development and implementation of virtual field trip format in a new “Soils and Civilizations” course

Astrid Jacobson and Philippe Baveye

Computer-assisted virtual field trips support multidisciplinary learning.

Architecture, Art and Planning


Fabrication Technology Program

Paul Andersen

Intensive, studio-based course and lab where students can explore emerging fabrication technologies and their potential applications in architecture.

Arts and Sciences


Interactive Tools for Evaluation and Tutorial Support in Elementary Scientific Mathematics

Robert Thorne

Web-based interactive tutorials enable students to review, assess and practice elementary math skills ranging from log-log plots to sines and cosines.

Improving Interactive Learning in Large Enrollment Introductory Chemistry Courses

Paul Chirik

A polling system increases engagement in a large enrollment General Chemistry course and projection is updated to increase visibility of materials.

Implementation and Adaptation of Web Audio Lab to three language courses

Richard Feldman and Slava Paperno

Instructors use an online tool for recording and tracking student assignments in foreign language courses.

Computing and Information Science


Supporting Novice Programmers on the Web

Phoebe Sengers

Active learning techniques, web-based resources, and classroom interactivity via a Tablet PC increase student engagement in an introductory programming course.



Enhancing lecture Discussion and Course Content Integration in ENGR241 - Computation

Christine Shoemaker

New assignments apply problem-solving skills to real world engineering and interactive strategies improve engagement during Engineering Computation lectures.

College of Veterinary Medicine


Application of Digital Technology to Pathology Training of Veterinary Students

Bradley Njaa and Sean McDonough

Pathology is a highly visual discipline; instructors and students needed better tools for demos and study of diseased tissue.

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